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2026-2027 / INFO8006-1

Introduction to artificial intelligence

Duration

25h Th, 20h Pr, 45h Proj.

Number of credits

 Bachelor of Science (BSc) in Engineering5 crédits 
 Bachelor of Science (BSc) in Computer Science5 crédits 
 Master MSc. in Computer Science, professional focus in computer systems security5 crédits 
 Master MSc. in Computer Science, professional focus in computer systems security (Double degrees - HEC Lège)5 crédits 
 Master MSc. in Data Science, professional focus5 crédits 
 Master MSc. in Electrical Engineering, professional focus in electronic systems and devices5 crédits 
 Master MSc. in Data Science and Engineering, professional focus5 crédits 
 Master MSc. in Computer Science and Engineering, professional focus in management5 crédits 
 Master Msc. in computer science and engineering, professional focus in intelligent systems5 crédits 
 Master Msc. in computer science and engineering, professional focus in intelligent systems (Double degrees - HEC Liège)5 crédits 
 Master MSc. in Computer Science, professional focus in management5 crédits 
 Master Msc. in Electrical Engineering, professional focus in Neuromorphic Engineering5 crédits 
 Master MSc. in Computer Science and Engineering, professional focus in computer systems and networks5 crédits 
 Master MSc. in Computer Science, professional focus in intelligent systems5 crédits 
 Master MSc. in Computer Science, professional focus in intelligent systems (Double degrees - HEC Liège)5 crédits 
 Master in business engineering, professional focus in digital business5 crédits 
 Master in mathematics, research focus6 crédits 
 Master in mathematics, teaching focus (Réinscription uniquement, pas de nouvelle inscription)6 crédits 

Lecturer

Gilles Louppe

Language(s) of instruction

English language

Organisation and examination

Teaching in the first semester, review in January

Schedule

Schedule online

Units courses prerequisite and corequisite

Prerequisite or corequisite units are presented within each program

Learning unit contents

This course is an introduction to artificial intelligence: how to build an agent that perceives an environment, reasons about what it cannot directly see, and decides what to do next.

It is not a course about using ChatGPT or Claude. It is about understanding and building such systems yourself, and it is the first step of a sequence (INFO8006, ELEN0062, INFO8010, INFO9023) that leads to the full stack, from a simple neural network to a working AI agent.

You will learn how a program searches for a plan, plays against an opponent trying to beat it, represents and updates beliefs under uncertainty, tracks a target it can only observe noisily, and learns a policy from experience. These ideas sit underneath most working AI systems, including the recent ones, and they do not go out of date every eighteen months.

Lectures follow several chapters of "Artificial Intelligence: A Modern Approach" (S. Russell and P. Norvig), the standard reference since 1995, with recent developments added where the book has aged.

Topics covered:

- Foundations of artificial intelligence
- Intelligent agents
- Solving problems by searching
- Games and adversarial search
- Quantifying uncertainty
- Probabilistic reasoning
- Reasoning over time
- Machine learning and neural networks
- Making decisions
- Reinforcement learning

This is a third-year computer science course. It is mathematical in places, particularly around probability, and the projects take real time.

Learning outcomes of the learning unit

At the end of the course, you will have a working map of the field, and you will have implemented its central algorithms yourself. You will be able to formulate a problem so that a machine can solve it, choose an algorithm and justify that choice, and judge what current AI systems can and cannot do.

Much of that happens through Pacman. Over the semester you build agents that play the game: searching for a path, playing against ghosts, tracking ghosts they cannot see, and learning to play by imitation. It is a toy world on purpose, small enough that you can see exactly why your agent behaves as it does.

Prerequisite knowledge and skills

Programming experience in Python. Probability and statistics.

Planned learning activities and teaching methods

- Theoretical lectures
- Exercise sessions
- Programming projects on the Pacman game: search and adversarial search as a tutorial, then a Bayes filter project and an imitation learning project

Mode of delivery (face to face, distance learning, hybrid learning)

Face-to-face course

Course materials and recommended or required readings

Other site(s) used for course materials
- Github (https://github.com/glouppe/info8006-introduction-to-ai)


Further information:

Slides are made publicly available on GitHub during the semester.

The course will be based on "Artificial Intelligence: A modern approach", Stuart Russell, Peter Norvig, Third Edition, 2010. This book is highly recommended.

Exam(s) in session

Any session

- In-person

written exam

Written work / report


Further information:

The evaluation has two components:

- Programming projects: 30%
- Written exam: 70%

The projects are not graded on the submitted code alone. They also include an oral defense, where you answer direct questions on your own code, justify your design decisions, and may be asked to modify or extend your implementation. Submitting the projects is mandatory to sit the exam.

A minimum of 8/20 is required for the written exam. If you reach it, the final grade is the weighted average of the two components. If you do not, the exam grade becomes the final grade.
 
Use of generative AI tools

Using AI assistants is allowed, without restriction. The rule is simple: everything you submit, you must be able to explain. Submitting a solution you do not understand, because an AI assistant produced it, will be strongly penalized. This is why the evaluation is built the way it is: a written exam you sit alone, and questions on your project asked with you in the room. A model can write your Pacman agent, but it cannot sit the exam, explain why your Bayes filter updates the way it does, or modify your implementation on request.

Work placement(s)

Organisational remarks and main changes to the course

The website for the course is https://github.com/glouppe/info8006-introduction-to-ai

Contacts

- Teacher: Prof. Gilles Louppe (g.louppe@uliege.be)
- Assistants: info8006@montefiore.ulg.ac.be

Association of one or more MOOCs