| ECON0929-1 | ||||||||
| Games and Information Economics | ||||||||
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Duration :
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| 30h Th, 15h Pr | ||||||||
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Number of credits :
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Lecturer :
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| Axel Gautier | ||||||||
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Language(s) of instruction :
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| English language | ||||||||
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Organisation and examination :
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| Teaching in the first semester, review in January | ||||||||
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Units courses prerequisite and corequisite :
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| Prerequisite or corequisite units are presented within each program | ||||||||
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Course contents :
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| Following the recent financial crisis, many questions are raised on the role of (possibly misaligned) incentives in the financial sector and on the importance of information in markets: Do bonuses based on short-term portfolio performance induce the financial managers to take excessive risk? Should financial bonuses be re-designed to include a penalty in case of bad performance? Is there a conflict between short-run performance and long-term growth? Is the information provided by private credit rating agencies accurate? and trustable? How should these agencies be rewarded? Is it possible to align the incentive of the bankers with public interest and how? These debates illustrate the importance that incentives, information and strategic interactions have taken in modern economics.
The course of Games and Information Economics focuses on these three concepts. The objectives of the course are twofold: First, it develops analytical tools to understand strategic interaction between agents and the role of information in bilateral relations and markets. Second, the course abundantly illustrates the main theoretical concepts with real-world examples and applications. Course outline 1. Static games of complete information. Applications: natural resources, oligopoly, football, prisoner's dilemma 2. Dynamic (repeated) games of complete information. Applications: bargaining, tacit collusion, bank runs 3. Games of incomplete information Applications: auctions 4. Markets with imperfect information Applications: insurance theory, lemon market, liquidity dry-out, open-source sofware 5. Information economics Applications: incentives and performance related pay |
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Learning outcomes of the course :
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| Understanding the basic concepts of game theory (strategies, Nash equilibrium...)
Be able to use the game theory toolkit to analyze real-world economic problems |
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Prerequisite knowledge and skills :
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| Basic knowledge of single variable calculus and probability. | ||||||||
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Planned learning activities and teaching methods :
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| Lecture (30h)
Exercice sessions (15h) |
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Mode of delivery (face-to-face ; distance-learning) :
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Recommended or required readings :
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| Main reference A Pimer in Game Theory R. Gibbons 1992 Pearson Education (FT) |
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Assessment methods and criteria :
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| Written exam | ||||||||
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Work placement(s) :
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Organizational remarks :
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| This course will be given in English | ||||||||
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Contacts :
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| Lecturer: Axel GAUTIER Email: agautier@ulg.ac.be Office I.49, BAT B31 (ST) Tel: 04/366.30.53 Assistant: Vincent Strack | ||||||||