University of Liege | Version française
Study programmes 2011-2012Last update : 14/06/2012
INFO0026-3  Computer Graphics

Duration :  30h Th, 30h Pr
Number of credits :  
Master of science in computer science and engineering, in-depth approach, 2nd yearSecond semester5
Master in Computer science, Research Focus, 1st yearSecond semester6
Master in Computer Science, Professional Focus (Management), 1st yearSecond semester6
Master in Computer scienceSecond semester6
Lecturer :  Eric Béchet
Language(s) of instruction :  
French language
Course contents :  
Priciples of computer generated images
Gamma correction, aliasing and anti-aliasing strategies
Colorimetry, perspective projection
Curves and surfaces modeling
Light properties of surfaces and models
Ray tracing algorithms
Radiosity computations and accurate rendering of scenes
OpenGl basics
Learning outcomes of the course :  
The course is aimed at giving students a theoretical and practical knowlege of tools used in computer graphics. Two paradigms are studied : ray tracing approaches and projection approaches such as OpenGL. The common techniques of these image generation paradigms are developped, such as light interaction with surfaces and the geometrical description of these surfaces. More specific points pertaining to each of the approaches are also described. A practical training completes the theoretical lectures, along with a small project.
Planned learning activities and teaching methods :  
Practical exercices on a ray tracing software (blender) and on OpenGL
1 exercice on a CAD system
Mode of delivery (face-to-face ; distance-learning) :  
2nd semester
Assessment methods and criteria :  
Project (25%)
Final exam (75%)
Contacts :  
eric.bechet@ulg.ac.be

Items online :  
Online notes
Online notes


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